000000.000| ALWAYS| Logging started at 2026-09-06T12:29:41.913
000000.001| ALWAYS|   CFG| CrashHandler(Sentry)
000000.148| ALWAYS|   CFG| Command Line:  "0.0.0.0 0 AAAA 0" "-Product=LoL" "-PlayerID=0" "-GameID=0" "-PlayerNameMode=ALIAS" "-LNPBlob=AAAA" "-GameBaseDir=C:\Riot Games\League of Legends" "-Region=EUNE" "-PlatformID=EUN1" "-Locale=en_US" "-SkipBuild" "-EnableCrashpad=true" "-RiotClientPort=0" "-RiotClientAuthToken=AAAA"
000000.531| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
000000.532| ALWAYS|   CFG| Build Version: Version 16.17.812.1337 (Aug 24 2026/14:02:11) [PUBLIC] <Releases/16.17> ChangeList: 8121337
000000.541| ALWAYS|   CFG| Content Version: 16.17.8121337+branch.releases-16-17.content.release
000000.602| ALWAYS| LCURemotingClient: Initializing on port 0
000000.605| ALWAYS| LCURemotingClient: Connected to app process.
000000.606| ALWAYS|  FLOW| Initializing Renderer
000000.606| ALWAYS| r3dRenderLayer::Init enter
000000.606| ALWAYS| r3dRenderLayer::Init() exit successfully
000001.402| ALWAYS|  STRT| GameClientApplicationSessionID: STRT
000001.498| ALWAYS|  FLOW| Requesting State Transition: Pushing Patching State Stack Empty
000001.611| ALWAYS| GameStartData::GameID=0
000001.612| ALWAYS|  CONN| Starting Multiplayer Session: PlayerClient GameID(0) ServerAddress(0.0.0.0:0) SummonerID(0)
000001.612| ALWAYS|  CONN| Connecting to address (0.0.0.0) port (0)
000001.798| ALWAYS|  CONN| Game Server Connection Established after 0.186 seconds, 0 retries
000001.912|  ERROR| ALE-18967994 FATAL ERROR. WadFile mount failed
- WadFile: DATA/FINAL/Shaders/Shaders.wad.client
- Problem: Inconsistent
